![]() The Haunted Cathedral level from the original Thief: The Dark Project (Looking Glass Studios, 1998) overwhelmed the player with dread and a terrible feeling of having passed through a veil that separates the reasonable, normal world from one into which no human should stray. Or the gibber-speak of a malevolent apparition. ![]() Or the click-click of a giant spider’s legs tapping across cobblestones. Sometimes I would hear the soft, yet threatening shuffle of rotten feet. Silence engulfed the dead city block but the silence was not absolute. What are we doing here? Why would anyone put themselves through this? Spoilers ahoy! This follows The Glory of the Infinite Sea, on Subnautica enabling accidental discovery, Beautiful, on the real beauty of Subnautica’s design, and Cold Metal, of my disappointment with base building. This is the final part of the Subnautica Season.
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